
Computational architectural series
Architectural Worlds
A selected series of imagined environments developed through architectural modelling, atmospheric rendering and selective AI-assisted post-production.
Sekhmet Tower — modelled in Rhino and rendered in Blender.
Project record
Project
These works use architecture as a world-building medium. They are imagined environments rather than proposals for a single building, but each begins with spatial relationships, structure, scale and sequence developed as architecture.
I build the geometry in Rhino, using Grasshopper for selected systems and repetitions, then compose, light and render the scenes in Blender. Modelling and image-making work together: the architecture establishes the world, while material, atmosphere and viewpoint determine how it is encountered.
AI-assisted post-production was used selectively rather than across the whole series, and is identified in the relevant image caption. The architectural geometry and primary spatial composition remain grounded in the modelled work.

Process
- Spatial concept and world-building
- Rhino modelling and parametric development
- Blender composition and rendering
- Selective image post-production

Selected views




